![]() Physical renderer took 37 seconds a frame and looked the best (left settings at default/medium) My machine is a beast, and I'm sure it's my settings, but I went back to compare a few different render modes and here are my findings: Mobile Intel® PCHM 100-series chipset, HM175 ![]() ![]() NVIDIA® GeForce® GTX 1060 (6GB GDDR5 VRAM) The render time using Standard Render took about 2-3 hours.ġ6GB dual-channel onboard memory (DDR4, 2400MHz) I have a light above and slightly angled on the logo, so as the logo spins, so does the shadow. The logo rotates 360 degrees over 356 frames. I'm building a very basic 3D logo animation for a client. I'm 100% certain the issue is with my ignorance haha. So what I'm writing in about is Render times and Render Quality. I come from a 2D background, so the "Environment makes your 3D object, more than object makes the object" concept, is still something I'm wrapping my head around. ![]() I'm very new (like 2nd week in) to 3D animation. ![]()
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